E-Game

One of the objectives of the Erasmus+ project “INTELLIGENT: INnovative TEaching and LearnIng of GENeraTions Z and Alpha in Higher Education” is to develop an innovative entrepreneurship teaching and learning simulation game based on real European business cases for Generation Z and Alpha students. The simulation is co-created with students, trainers, and business enterprises, enabling participants to gain practical experience through interactive learning. Key results include the development of the game concept, design, testing, and integration into the study processes of partner institutions. The simulation combines entrepreneurial decision-making, creativity, and digital tools to reflect real-world business challenges faced by young entrepreneurs across Europe.

Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the National Agency. Neither the European Union nor National Agency can be held responsible for them.